Haptic Hongi

This project explores if XR technologies help overcome intercultural discomfort by using Augmented Reality (AR) and haptic feedback to present a traditional Māori greeting.

Using a Hololens2 AR headset, guests see a pre-recorded volumetric virtual video of Tania, a Māori woman, who greets them in a re-imagined, contemporary first encounter between indigenous Māori and newcomers. The visitors, manuhiri, consider their response in the absence of usual social pressures.

After a brief introduction, the virtual Tania slowly leans forward, inviting the visitor to ‘hongi’, a pressing together of noses and foreheads in a gesture symbolising “ …peace and oneness of thought, purpose, desire, and hope”. This is felt as a haptic response delivered via a custom-made actuator built into the visitors’ AR headset.

Additional Team:
Performer/Script Writer – Tania Remana
Haptics – Sachith Muthukumarana
Technical support – Steve Hind

Project Video(s):
https://vimeo.com/716215393
https://youtu.be/qqmnZExJx2Q

Publications

  • First Contact‐Take 2: Using XR technology as a bridge between Māori, Pākehā and people from other cultures in Aotearoa, New Zealand
    Mairi Gunn, Mark Billinghurst, Huidong Bai, Prasanth Sasikumar.

    Gunn, M., Billinghurst, M., Bai, H., & Sasikumar, P. (2021). First Contact‐Take 2: Using XR technology as a bridge between Māori, Pākehā and people from other cultures in Aotearoa, New Zealand. Virtual Creativity, 11(1), 67-90.

    @article{gunn2021first,
    title={First Contact-Take 2: Using XR technology as a bridge between M{\=a}ori, P{\=a}keh{\=a} and people from other cultures in Aotearoa, New Zealand},
    author={Gunn, Mairi and Billinghurst, Mark and Bai, Huidong and Sasikumar, Prasanth},
    journal={Virtual Creativity},
    volume={11},
    number={1},
    pages={67--90},
    year={2021},
    publisher={Intellect}
    }
    The art installation common/room explores human‐digital‐human encounter across cultural differences. It comprises a suite of extended reality (XR) experiences that use technology as a bridge to help support human connections with a view to overcoming intercultural discomfort (racism). The installations are exhibited as an informal dining room, where each table hosts a distinct experience designed to bring people together in a playful yet meaningful way. Each experience uses different technologies, including 360° 3D virtual reality (VR) in a headset (common/place), 180° 3D projection (Common Sense) and augmented reality (AR) (Come to the Table! and First Contact ‐ Take 2). This article focuses on the latter, First Contact ‐ Take 2, in which visitors are invited to sit at a dining table, wear an AR head-mounted display and encounter a recorded volumetric representation of an Indigenous Māori woman seated opposite them. She speaks directly to the visitor out of a culture that has refined collective endeavour and relational psychology over millennia. The contextual and methodological framework for this research is international commons scholarship and practice that sits within a set of relationships outlined by the Mātike Mai Report on constitutional transformation for Aotearoa, New Zealand. The goal is to practise and build new relationships between Māori and Tauiwi, including Pākehā.
  • haptic HONGI: Reflections on collaboration in the transdisciplinary creation of an AR artwork in Creating Digitally
    Gunn, M., Campbell, A., Billinghurst, M., Sasikumar, P., Lawn, W., Muthukumarana, S

  • Can the transdisciplinary co-creation of Extended Reality experiences, haptic HONGI and Common Sense help decolonise the GLAM sector?

  • First Contact-Take 2 Using XR to Overcome Intercultural Discomfort (racism)
    Gunn, M., Sasikumar, P., & Bai, H

  • Come to the Table! Haere mai ki te tēpu!.
    Gunn, M., Bai, H., & Sasikumar, P.

  • haptic HONGI: Reflections on Collaboration in the Transdisciplinary Creation of an AR Artwork
    Mairi Gunn, Angus Campbell, Mark Billinghurst, Wendy Lawn, Prasanth Sasikumar, and Sachith Muthukumarana.

    Gunn, M., Campbell, A., Billinghurst, M., Lawn, W., Sasikumar, P., & Muthukumarana, S. (2023). haptic HONGI: Reflections on Collaboration in the Transdisciplinary Creation of an AR Artwork. In Creating Digitally: Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts (pp. 301-330). Cham: Springer International Publishing.

    @incollection{gunn2023haptic,
    title={haptic HONGI: Reflections on Collaboration in the Transdisciplinary Creation of an AR Artwork},
    author={Gunn, Mairi and Campbell, Angus and Billinghurst, Mark and Lawn, Wendy and Sasikumar, Prasanth and Muthukumarana, Sachith},
    booktitle={Creating Digitally: Shifting Boundaries: Arts and Technologies—Contemporary Applications and Concepts},
    pages={301--330},
    year={2023},
    publisher={Springer}
    }
    We developed the Motion-Simulation Platform, a platform running within a game engine that is able to extract both RGB imagery and the corresponding intrinsic motion data (i.e., motion field). This is useful for motion-related computer vision tasks where large amounts of intrinsic motion data are required to train a model. We describe the implementation and design details of the Motion-Simulation Platform. The platform is extendable, such that any scene developed within the game engine is able to take advantage of the motion data extraction tools. We also provide both user and AI-bot controlled navigation, enabling user-driven input and mass automation of motion data collection.