Mitchell Norman is a PhD student studying Augmented Reality (AR) Collaborations. Mitchell graduated from the University of South Australia with a Bachelor of Software Engineering (Honours) and completed his Honours project ‘VR for Big Data analytics’ with fellow PhD student Theophilus Teo for the CSIRO, both Theo and Mitchell received a scholarship for this project from the CSIRO. Mitchell has a keen interest in Virtual Reality (VR) and AR applications and how they may assist industry to better solve problems.
Mirrors are physical displays that show our real world in reflection. While physical mirrors simply show what is in the real world scene, with help of digital technology, we can also alter the reality reflected in the mirror. The Augmented Mirrors project aims at exploring visualisation interaction techniques for exploiting mirrors as Augmented Reality (AR) displays. The project especially focuses on using user interface agents for guiding user interaction with Augmented Mirrors.
This project explores techniques to enhance collaborative experience in Mixed Reality environments using 3D reconstructions, 360 videos and 2D images. Previous research has shown that 360 video can provide a high resolution immersive visual space for collaboration, but little spatial information. Conversely, 3D scanned environments can provide high quality spatial cues, but with poor visual resolution. This project combines both approaches, enabling users to switch between a 3D view or 360 video of a collaborative space. In this hybrid interface, users can pick the representation of space best suited to the needs of the collaborative task. The project seeks to provide design guidelines for collaboration systems to enable empathic collaboration by sharing visual cues and environments across time and space.
This project explores how a Mixed Presence Mixed Reality System can enhance remote collaboration. Collaborative Mixed Reality (MR) is a popular area of research, but most work has focused on one-to-one systems where either both collaborators are co-located or the collaborators are remote from one another. For example, remote users might collaborate in a shared Virtual Reality (VR) system, or a local worker might use an Augmented Reality (AR) display to connect with a remote expert to help them complete a task.
Gun Lee, Seungwon Kim, Youngho Lee, Arindam Dey, Thammathip Piumsomboon, Mitchell Norman and Mark Billinghurst. 2017. Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze. In Proceedings of ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, pp. 197-204. http://dx.doi.org/10.2312/egve.20171359
Kim, S., Billinghurst, M., Lee, G., Norman, M., Huang, W., & He, J. (2019, July). Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System. In 2019 23rd International Conference in Information Visualization–Part II (pp. 86-91). IEEE.
Lee, G., Kim, S., Lee, Y., Dey, A., Piumsomboon, T., Norman, M., & Billinghurst, M. (2017, October). Mutually Shared Gaze in Augmented Video Conference. In Adjunct Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2017 (pp. 79-80). Institute of Electrical and Electronics Engineers Inc..
T. Teo, M. Norman, G. A. Lee, M. Billinghurst and M. Adcock. “Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.” In: J Multimodal User Interfaces. (JMUI), 2020.
M. Norman, G. Lee, R. T. Smith and M. Billinqhurst, "A Mixed Presence Collaborative Mixed Reality System," 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 2019, pp. 1106-1107, doi: 10.1109/VR.2019.8797966.
Norman, M., Lee, G., Smith, R. T., & Billinqhurst, M. (2019, March). A mixed presence collaborative mixed reality system. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1106-1107). IEEE.