Zac is a PhD student with a particular interest in XR experiences for design. In 2020 he received his Master’s degree in Computer Graphic Design at the University of Waikato. Zac has a strong interest in VR and AR applications and hardware development for design education. Currently, Zac works under the supervision of Professor Mark Billinghurst and Dr Allan Folwer in the Empathic Computing Lab at the University of Auckland. For his PhD research he is researching asymmetric interfaces for immersive design.
This project explores how tool-based asymmetric VR interfaces can be used by artists to create immersive artwork more effectively. Most VR interfaces use two input methods of the same type, such as two handheld controllers or two bare-hand gestures. However, it is common for artists to use different tools in each hand, such as a pencil and sketch pad. The research involves developed interaction methods that use different input methods in the edge hand, such as a stylus and gesture. Using this interface, artists can rapidly sketch their designs in VR. User studies are being conducted to compare asymmetric and symmetric interfaces to see which provides the best performance and which the users prefer more.
Zou, Q., Bai, H., Gao, L., Fowler, A., & Billinghurst, M. (2022, March). Asymmetric interfaces with stylus and gesture for VR sketching. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 968-969). IEEE.
Zou, Q., Bai, H., Zhang, Y., Lee, G., Allan, F., & Mark, B. (2021). Tool-based asymmetric interaction for selection in vr. In SIGGRAPH Asia 2021 Technical Communications (pp. 1-4).
Zou, Q., Bai, H., Gao, L., Lee, G. A., Fowler, A., & Billinghurst, M. (2024). Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality. International Journal of Human–Computer Interaction, 1-18.
Zhang, L., He, W., Bai, H., Zou, Q., Wang, S., & Billinghurst, M. (2023). A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality. Virtual Reality, 27(2), 1273-1291.
Zhang, L., Liu, Y., Bai, H., Zou, Q., Chang, Z., He, W., ... & Billinghurst, M. (2023). Robot-enabled tangible virtual assembly with coordinated midair object placement. Robotics and Computer-Integrated Manufacturing, 79, 102434.