Li Zhang is a Ph.D. candidate at the joint Cyber-Physical Laboratory at the Northwestern Polytechnical University, Xi’an, China, under the supervision of Prof. Weiping He. He is currently a visiting student at the Empathic Computing Laboratory at the University of Auckland, New Zealand, under the supervision of Prof. Mark Billinghurst. His research interest is the interactions between humans, computers and smart objects in AR/VR based intelligent manufacturing.
He received a bachelor’s degree in advanced manufacturing engineering from the Northwestern Polytechnical University in 2015. Since then, he has been in the AR/VR community for 5 years. He is dedicated to combining the latest information technology with industry to further enhance the intelligence of advanced manufacturing systems and the harmony between humans and machines.
Virtual Reality (VR) Head-Mounted Display (HMD) technology immerses a user in a computer generated virtual environment. However, a VR HMD also blocks the users’ view of their physical surroundings, and so prevents them from using their mobile phones in a natural manner. In this project, we present a novel Augmented Virtuality (AV) interface that enables people to naturally interact with a mobile phone in real time in a virtual environment. The system allows the user to wear a VR HMD while seeing his/her 3D hands captured by a depth sensor and rendered in different styles, and enables the user to operate a virtual mobile phone aligned with their real phone.
Zhang, L., He, W., Cao, Z., Wang, S., Bai, H., & Billinghurst, M. (2022). HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality. International Journal of Human–Computer Interaction, 1-15.
Bai, H., Zhang, L., Yang, J., & Billinghurst, M. (2021). Bringing full-featured mobile phone interaction into virtual reality. Computers & Graphics, 97, 42-53.
Nassani, A., Zhang, L., Bai, H., & Billinghurst, M. (2021, May). ShowMeAround: Giving Virtual Tours Using Live 360 Video. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-4).