Kunal Gupta is a Research Fellow at the Empathic Computing Lab at the University of Auckland. His work bridges the fields of human-AI interaction and emotion recognition technology, focusing on mental well-being and cognitive rehabilitation. During his PhD, he explored physiological computing, using brainwaves, skin conductance, and heart rate variability to design adaptive virtual environments that respond to users’ emotional and cognitive states in real time.
Dr Gupta currently leads projects on empathic digital agents for mental health and empathic characters for cognitive rehabilitation in VR. These initiatives involve developing AI-driven interventions aimed at supporting recovery and enhancing emotional well-being. By integrating AI-based mental health tools with immersive virtual environments, his research contributes to creating personalized, context-aware virtual agents and characters.
Before entering academia, Kunal worked for nearly five years in the tech industry. He held roles as a User Experience Researcher at Google Inc. and as an Interaction and UX Designer at various startups in India, where he contributed to product innovation and user-centred design across diverse domains.
His publications are listed on his Google Scholar profile (https://scholar.google.com/citations?user=vyLj2L8AAAAJ). If you want to know more about his work, please contact him by email or contact him on LinkedIn (http://www.linkedin.com/in/kgupta2789).
For more details about his research work, check out his website: kunalgupta.in
This project explores how brain activity can be used for computer input. The innovative MindReader game uses EEG (electroencephalogram) based Brain-Computer Interface (BCI) technology to showcase the player’s real-time brain waves. It uses colourful and creative visuals to show the raw brain activity from a number of EEG electrodes worn on the head. The player can also play a version of the Angry Birds game where their concentration level determines how far the birds can be shot. In this cheerful and engaging demo, friends and family can challenge each other to see who has the strongest neural connections!
K. Gupta, R. Hajika, Y. S. Pai, A. Duenser, M. Lochner and M. Billinghurst, "Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality," 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Atlanta, GA, USA, 2020, pp. 756-765, doi: 10.1109/VR46266.2020.1581313729558.
Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications (pp. 1-4).
Schlagowski, R., Gupta, K., Mertes, S., Billinghurst, M., Metzner, S., & André, E. (2022, March). Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 854-855). IEEE.
A. Jing, K. Gupta, J. McDade, G. A. Lee and M. Billinghurst, "Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration," 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Singapore, Singapore, 2022, pp. 837-846, doi: 10.1109/ISMAR55827.2022.00102.
Allison Jing, Kunal Gupta, Jeremy McDade, Gun Lee, and Mark Billinghurst. 2022. Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. In ACM SIGGRAPH 2022 Posters (SIGGRAPH '22). Association for Computing Machinery, New York, NY, USA, Article 29, 1–2. https://doi.org/10.1145/3532719.3543213
Schlagowski, R., Nazarenko, D., Can, Y., Gupta, K., Mertes, S., Billinghurst, M., & André, E. (2023, April). Wish you were here: Mental and physiological effects of remote music collaboration in mixed reality. In Proceedings of the 2023 CHI conference on human factors in computing systems (pp. 1-16).
Chang, Z., Bai, H., Zhang, L., Gupta, K., He, W., & Billinghurst, M. (2022). The impact of virtual agents’ multimodal communication on brain activity and cognitive load in virtual reality. Frontiers in Virtual Reality, 3, 995090.
Gupta, K., Zhang, Y., Gunasekaran, T. S., Krishna, N., Pai, Y. S., & Billinghurst, M. (2024). Caevr: Biosignals-driven context-aware empathy in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 30(5), 2671-2681.